Friday, February 18, 2011

Character sheet or statcard?

You play CMG's with statcards (not always true, check games like Monsterpocalypse or Pokémon The Next Quest) but I've decided to play Dragon Age with a modified character sheet. In other games you can beat any opponent but you can't pick up any equipment ("What?! I can't take his lightsaber?"). That wouldn't work here with the more advanced rules of a RPG. I've made a custom sheet in Word with printed stats. There's no space for equipment and weapons as I've planned to make separate cards (statcards) for such information. So each character (and opponent, even minor NPC's) should have a deck with equipment cards. The sheet shown is still considered WIP so I won't post it yet.

Friday, February 4, 2011

Into the forest

Here's a review of the GameMastery Flip-Map: Forest by Paizo. It's a two sided 24" x 30" forest map, one with trails (shown) and one open. The trail side has a fire place, two sign posts, some sort of crack (like a crevasse) and entry points on all four edges. The other side has four entry points (all map edges) and a large glade in the middle (could easily fit tiles).


Both map sides works well for any forest encounters (in Brecilian Forest or Wending Woods) and you could also use markers on the maps as they have a coated surface (but why would you?). Some have complained over the darkness in the maps but I don't see the problem. Trees have to be dark so they won't melt with the trails. And $13 for a basic forest map isn't too much.

Thursday, February 3, 2011

Rapid Reload

Here's a simple example of line of sight and attack roll modifiers. A fereldan freeman (warrior, armed with crossbow) encounters three skeletons in a forest.

Skeleton A is in line of sight and within  (short) range. Roll a normal attack roll. That was easy.


Skeleton C is within (short) range but is standing behind the hut out of line of sight. No attack this turn.

Wednesday, February 2, 2011

First Blood

Here we go, first post.
I'll use this blog for experiences and thoughts on playing Dragon Age RPG (by Green Ronin) with miniatures and maps. It will be like characters represented by miniatures with focus on combat encounters. In some way this game will be a light version of the RPG (we don't play characters or act) but a more advanced version than regular collectible miniature games. The challenge will be to translate adventures written for roleplaying to map based scenarios with miniatures but hopefully it can be done in a way that resembles of the original Dragon Age game (as played on PC etc). Check p. 58 in the Dragon Age RPG Player's Guide for more about playing with battle mats and miniatures.

I'll try to avoid spoilers and, as this project is based on the actual rules of Dragon Age RPG, I won't post rules or stats unless they're home made. First off is The Dalish Curse and I will try to post photos and comments on changes we made. We will probably add things to the scenarios but it could still be wise to avoid this page if you intend to play the adventure.

As mentioned already the rules will be based on the Dragon Age RPG. We intend to use miniatures of Dungeons & Dragons (we want prepainted miniatures for this project) and different 2D-battle maps. We don't play Dungeons & Dragons (RPG or miniatures game), we just use the minis so please don't ask about those games. We're a bunch of grown up gamers with gaming experience. We started with RPGs (CoC, WHFRP) some 25 years ago, got into miniature gaming (40k and others) 20 years ago and the last 10 years we have played collectible miniature games (Heroclix, SWM, HorrorClix, AAM, MonPoc, WoWM) as well. And, as you've probably guessed, we do this for fun and we aren't employed by any gaming company.