Tuesday, May 31, 2011

The Dalish Curse (SPOILER ALERT)

Had to spend some time on Dragon Age II but now we're back. We have played The Dalish Curse with miniatures and it went well. I translated the scenario to three encounters (forest, ruin and village). The three characters (mage, rogue and warrior) fought villagers, skeletons and rage creatures. I used the quest marker posted here for trails, clues and equipment (a sack in the elven camp and a locked chest in the keep). No real problems with combat or magic but then we're all used to CMG and that probably helped. I made a small map for encounter locations. There were lots of cards as I feared but it was still possible to handle. I changed the layout on the card posted here and I also made quest cards (object of the game) and codex cards (information and clues). We played without XP and all characters will insted advance one level after each scenario. Probably not the best way to deal with advancement but it works for us since we don't play every week and the advancement is important to the gaming and the campaign. We didn't play the first part of the adventure (p 44-48) as it is mainly a roleplaying encounter and I covered that part through quest cards and codex cards.

Next session will be A Bann Too Many and that scenario will be played as suggested in Blood in Ferelden (p 81). I placed the corpse of Tanner Nicola in the ruin as a link to Bann Nicola in Denerim (the characters have to bring the sad news). The characters won't meet her in the encounters but she will be included in the quest card for A Bann Too Many.

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