Here's a quest marker ready to print (resize to fit map squares) and use. The plan is to use these to make combat encounters more lite exploration encounters. Place any number of markers in the map and write down what they do. Could be a bag, a corpse, a letter, coins, elfroot or anything.
Tuesday, March 8, 2011
Friday, March 4, 2011
Equipment card
Here's a card for armor. I will also make cards for weapons and other equipment. The plan is to keep all equipment on cards instead of the character sheet. I hope it works.
Tuesday, March 1, 2011
Speed and movement
Now some thoughts about map movement. Speed is halved (rounded down) so 2 yards translates into 1 square. So the dragonling (a Guard Drake from DDM Demonweb set) has Speed 8.
Speed 1 allows of course movement into 1 adjacent square. Diagonal movement is treated differently in different games. You can move diagonally in HeroClix but not i SWM (in Monsterpocalypse you can move diagonally once per move). I would suggest diagonal movement since the maps are not always constructed for rules similiar to SWM. In some games (like SWM) difficult terrain costs extra movement (doubled) and in some games (like HeroClix) you must end movement when entering difficult terrain (hindering terrain). I think it's fair that entering squares with difficult terrain costs 1 extra.
Speed 1 allows of course movement into 1 adjacent square. Diagonal movement is treated differently in different games. You can move diagonally in HeroClix but not i SWM (in Monsterpocalypse you can move diagonally once per move). I would suggest diagonal movement since the maps are not always constructed for rules similiar to SWM. In some games (like SWM) difficult terrain costs extra movement (doubled) and in some games (like HeroClix) you must end movement when entering difficult terrain (hindering terrain). I think it's fair that entering squares with difficult terrain costs 1 extra.
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