Now some thoughts about map movement. Speed is halved (rounded down) so 2 yards translates into 1 square. So the dragonling (a Guard Drake from DDM Demonweb set) has Speed 8.
Speed 1 allows of course movement into 1 adjacent square. Diagonal movement is treated differently in different games. You can move diagonally in HeroClix but not i SWM (in Monsterpocalypse you can move diagonally once per move). I would suggest diagonal movement since the maps are not always constructed for rules similiar to SWM. In some games (like SWM) difficult terrain costs extra movement (doubled) and in some games (like HeroClix) you must end movement when entering difficult terrain (hindering terrain). I think it's fair that entering squares with difficult terrain costs 1 extra.
Here the dragonling is about to attack a dwarf in a cave. The dragonling moves three squeres (no diagonal movement) and then jumps up on a giant fungus (difficult terrain). Then one normal move followed by two diagonal moves and then the minor action (Move) is over.
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